use dioxus_native_core::real_dom::NodeImmutable;
use freya_dom::prelude::DioxusNode;
use freya_engine::prelude::*;
use freya_layout::create_paragraph;
use freya_node_state::CursorSettings;
use torin::geometry::Area;
pub fn render_paragraph(
area: &Area,
dioxus_node: &DioxusNode,
canvas: &mut Canvas,
font_collection: &mut FontCollection,
) {
let (x, y) = area.origin.to_tuple();
let paragraph = create_paragraph(dioxus_node, area, font_collection, true);
draw_cursor_highlights(area, ¶graph, canvas, dioxus_node);
draw_cursor(area, ¶graph, canvas, dioxus_node);
paragraph.paint(canvas, (x, y));
}
fn draw_cursor_highlights(
area: &Area,
paragraph: &Paragraph,
canvas: &mut Canvas,
dioxus_node: &DioxusNode,
) -> Option<()> {
let node_cursor_settings = &*dioxus_node.get::<CursorSettings>().unwrap();
let highlights = node_cursor_settings.highlights.as_ref()?;
let highlight_color = node_cursor_settings.highlight_color;
for (from, to) in highlights.iter() {
let (from, to) = {
if from < to {
(from, to)
} else {
(to, from)
}
};
let cursor_rects = paragraph.get_rects_for_range(
*from..*to,
RectHeightStyle::Tight,
RectWidthStyle::Tight,
);
for cursor_rect in cursor_rects {
let x = area.min_x() + cursor_rect.rect.left;
let y = area.min_y() + cursor_rect.rect.top;
let x2 = x + (cursor_rect.rect.right - cursor_rect.rect.left);
let y2 = y + (cursor_rect.rect.bottom - cursor_rect.rect.top);
let mut paint = Paint::default();
paint.set_anti_alias(true);
paint.set_style(PaintStyle::Fill);
paint.set_color(highlight_color);
canvas.draw_rect(Rect::new(x, y, x2, y2), &paint);
}
}
Some(())
}
fn draw_cursor(
area: &Area,
paragraph: &Paragraph,
canvas: &mut Canvas,
dioxus_node: &DioxusNode,
) -> Option<()> {
let node_cursor_settings = &*dioxus_node.get::<CursorSettings>().unwrap();
let cursor = node_cursor_settings.position?;
let cursor_color = node_cursor_settings.color;
let cursor_position = cursor as usize;
let cursor_rects = paragraph.get_rects_for_range(
cursor_position..cursor_position + 1,
RectHeightStyle::Tight,
RectWidthStyle::Tight,
);
let cursor_rect = cursor_rects.first()?;
let x = area.min_x() + cursor_rect.rect.left;
let y = area.min_y() + cursor_rect.rect.top;
let x2 = x + 1.0;
let y2 = y + (cursor_rect.rect.bottom - cursor_rect.rect.top);
let mut paint = Paint::default();
paint.set_anti_alias(true);
paint.set_style(PaintStyle::Fill);
paint.set_color(cursor_color);
canvas.draw_rect(Rect::new(x, y, x2, y2), &paint);
Some(())
}